• Aelaris

    On falling speed.

    August 10, 2012 by Aelaris

    Falling from a great height is a natural part of any DnD character's lifestyle. Whether it's falling from airships or dragons, from being teleported upwards, or being thrown by a giant bird, things that have gone up always come down, and not always nicely.

    In a system where the smallest unit of time is 6 seconds, falling takes on a very interesting twist. With earth gravity in a vacuum, a falling object will have fallen 176.5 meters in 6 seconds. That's 579 feet, or 115 paces. That's pretty far. Similarly, also in a vacuum, after six seconds of fall, the object will have reached a velocity of about 131.621107731 miles per hour. (211.82364 kilometers per hour, but imperial is relevant for five-foot paces).

    Of course, this doesn't take into ac…

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  • Ialdabaoth WoD

    Constitution is good for:

    • hit points
      • vitality
      • heal value
    • Fortitude
    • Grappling (if better than Strength)
    • Mail armor
    • Plate armor
    • Endurance
      • Stabilize saves
      • Shrug it off saves

    Dexterity is good for:

    • Reflex
    • Initiative (if better than Intelligence)
    • Unarmed (if better than Strength)
    • Light blades (if better than Strength)
    • Flails (if better than Strength)
    • Thrown weapons
    • Bows
    • Crossbows
    • Leather armor
    • Hide armor
    • Acrobatics
      • Break fall saves
      • Escape saves
    • Stealth
    • Thievery

    Strength is good for:

    • Grappling (if better than Constitution)
    • Unarmed (if better than Dexterity)
    • Light blades (if better than Dexterity)
    • Flails (if better than Dexterity)
    • Axes
    • Bludgeons
    • Hammers
    • Spears
    • Swords
    • Polearms
    • Athletics
      • Break free saves

    Intelligence is good for:

    • Initiative (if better than Dexterity)
    • Arcana
      • Dispel saves

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