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Aelaris Aelaris 10 August 2012

On falling speed.

Falling from a great height is a natural part of any DnD character's lifestyle. Whether it's falling from airships or dragons, from being teleported upwards, or being thrown by a giant bird, things that have gone up always come down, and not always nicely.

In a system where the smallest unit of time is 6 seconds, falling takes on a very interesting twist. With earth gravity in a vacuum, a falling object will have fallen 176.5 meters in 6 seconds. That's 579 feet, or 115 paces. That's pretty far. Similarly, also in a vacuum, after six seconds of fall, the object will have reached a velocity of about 131.621107731 miles per hour. (211.82364 kilometers per hour, but imperial is relevant for five-foot paces).

Of course, this doesn't take into ac…

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Ialdabaoth WoD Ialdabaoth WoD 6 August 2012

Worksheet - Balancing Ability Scores

  • 1 Constitution
  • 2 Dexterity
  • 3 Strength
  • 4 Intelligence
  • 5 Wisdom
  • 6 Charisma

Constitution is good for:

  • hit points
    • vitality
    • heal value
  • Fortitude
  • Grappling (if better than Strength)
  • Mail armor
  • Plate armor
  • Endurance
    • Stabilize saves
    • Shrug it off saves

Dexterity is good for:

  • Reflex
  • Initiative (if better than Intelligence)
  • Unarmed (if better than Strength)
  • Light blades (if better than Strength)
  • Flails (if better than Strength)
  • Thrown weapons
  • Bows
  • Crossbows
  • Leather armor
  • Hide armor
  • Acrobatics
    • Break fall saves
    • Escape saves
  • Stealth
  • Thievery

Strength is good for:

  • Grappling (if better than Constitution)
  • Unarmed (if better than Dexterity)
  • Light blades (if better than Dexterity)
  • Flails (if better than Dexterity)
  • Axes
  • Bludgeons
  • Hammers
  • Spears
  • Swords
  • Polearms
  • Athletics
    • Break free saves

Intelligence is good…

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