At each odd level, a Rogue may choose a new class feature from the following options:
Role-based Class Features[]
You may choose one of the following eight role-based Class Features that you do not already possess. You gain that class feature and its accompanying bonuses, skill, and per-encounter trick.
Sneak Attack (Striker Feature)[]
Perception, backstab, +1 Will, critical hit bonus
First Strike (Striker Feature)[]
Streetwise, surprising feint, +1 Reflex, gain advantage on first turn
Nimble Evasion (Defender Feature)[]
Acrobatics, nimble dodge, +1 Reflex, +1 hit points/level, Acrobatics proficiency bonus to Reflex
Distracting Caper (Defender Feature)[]
Athletics, trick shift, +1 Fortitude, +1 hit points/level, Wisdom bonus to opportunity attacks
Bag of Tricks (Controller Feature)[]
Craft, expert throw, +1 Will, hide tools
Legerdemain (Controller Feature)[]
Thievery, sticky fingers, +1 Reflex, enemies slide on a miss
Encouraging Leader (Leader Feature)[]
Perform, words of encouragement, +1 hit points/level, grant Charisma bonus to Will
Loremaster (Leader Feature)[]
History, bardsong, +1 Fortitude, +5 to knowledge checks
Talents[]
You may gain a new talent that you do not yet know, and its associated proficiencies and per-encounter trick.
Dirty Fighting[]
Poison Master[]
Sapper[]
Relic Hunter[]
Ruffian[]
Cunning Versatility[]
Choose one of the following options:
- Gain two new Ranked tricks that you meet all criteria for.
- Gain training in one Skill, armor or weapon group, and then gain one new Ranked trick that you meet all criteria for.
Rank 1 Tricks (Level 1+)[]
Rank 2 Tricks (Level 3+)[]
Rank 3 Tricks (Level 7+)[]
Multi-Classing[]
If you have not yet chosen a hybrid or multi-class feature, choose your second character class now. Then, choose one class feature from your new character class. You now count as a member of both classes.