Whenever you take an Extended Rest, you may expend 25cp worth of materials to brew a number of doses of poison or antidote equal to your Intelligence modifier; you may use this poison to coat weapons when making attacks granted by this Class Feature. This poison remains viable for approximately 24 hours, or until used. Each dose of antidote may be used to counteract one dose of your applied poison.
You are hit by a poison attack, or begin your turn while poisoned.
Effect:
You may make a Heal or Endurancesave with a +5 feat bonus. If you succeed, you shrug off the poison without taking ongoing damage or suffering any other symptoms or effects.
Leveling Up
At each even level, you choose a new at-will Trick. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trick; you may choose ranked Tricks from this class feature or any of your other class features.
You coat your weapon with one dose of prepared poison. The next time you hit with this weapon or ammunition before the end of your turn, it will slow, weaken and poison the target for 5 + your level ongoing poison damage until they shrug it off, in addition to the weapon’s normal damage.
One drink in your or an adjacent space (Thievery or Stealth vs. the Spot defense of anyone who might notice)
Success
You slip a poison into the drink without anyone noticing. The next person to drink the drink is poisoned for 10 + your level ongoing damage, weakened and slowed until they shrug it off.
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Rank 1 Tricks
(Level 1+)
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Rank 2 Tricks
(Level 3+)
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Rank 3 Tricks
(Level 7+)
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