The divine hero relies on his faith and the blessings of his divine patrons to survive. He is the avenger, the templar, the theurge, the cleric: the shepherd of the flock and the guardian of righteousness in his faith's eyes.


Priest Class Features[edit | edit source]

All Priests, regardless of their other Class Features, gain the following proficiencies and abilities upon choosing the Priest class:


Weapon Proficiencies[edit source]

The priest gains training with flails, bludgeons, hammers, swords. and crossbows.


Armor Proficiencies[edit source]

The priest gains training with Leather, Hide, and Chain armors,
and with light shields.


Magic Proficiencies[edit source]

The priest can perform divine prayers and invocations, usually using the Religion skill. His magic damage bonus is equal to the higher of his Wisdom modifier or his Charisma modifier.


Skill Proficiencies[edit source]

The priest gains training in Religion and History.


Starting Feats[edit source]

The Essential Priest[edit | edit source]

This chapter presents many different options for creating a Divine Hero, also known as a Priest. Many of these options can seem daunting, so the following builds have been distilled down into the essential necessities.

Each of these builds has been constructed using the Essential Array ability scores, choosing abilities and adding the +2 racial ability bonuses so that the final ability scores become 18/16/14/12/11 regardless of the character’s race. This ensures that the character begins play with their abilities optimized for that class’s rigors, and won’t find themselves particularly hampered compared to another player.

Demon Hunter (Essential Avenger)[edit | edit source]

Temple Guard (Essential Templar)[edit | edit source]

Runepriest (Essential Theurge)[edit | edit source]

Devout Pacifist (Essential Cleric)[edit | edit source]

Favored Soul (Essential Priest)[edit | edit source]

The Complete Priest[edit | edit source]

If you feel like delving into the nuts and bolts of character design, you can skip past the Essential builds and construct a Complete Priest, which takes significantly more work but will result in a vision that is uniquely your own. There are four possible Complete Priest starting points:

Avenger (Divine Striker)[edit | edit source]

The Avenger focuses her divine faith into...

Templar (Divine Defender)[edit | edit source]

The Templar focuses her divine faith into...

Theurge (Divine Controller)[edit | edit source]

The Theurge focuses his divine faith into...

Cleric (Divine Leader)[edit | edit source]

The Cleric focuses his divine faith into...

Priest (Divine Generalist)[edit | edit source]

You can easily choose to create a generalist Priest as a starting character, simply by picking Role-based Class Features from two different Roles. This will dilute your ability to fulfill each Role, but allows much more flexibility during character creation.

Faiths[edit | edit source]

Faith



Leveling Up[edit source]

At each level, you gain new features and bonuses to increase your divine prowess:

Level 1[edit source]

(1,000 XP)

Level 2[edit source]

(3,000 XP)

Level 3[edit source]

(6,000 XP)

Level 4[edit source]

(10,000 XP)

Level 5[edit source]

(15,000 XP)

Level 6[edit source]

(21,000 XP)

Level 7[edit source]

(28,000 XP)

Level 8[edit source]

(36,000 XP)

Level 9[edit source]

(45,000 XP)

Level 10[edit source]

(55,000 XP)

Level 11[edit source]

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.
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