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Sydney the Shooter is Paul's companion in arms, providing long-ranged fire-power to back up Paul's poking.

Sydney the Shooter[]

Sydney's Class and Race Choices[]

Class[]

Race[]

Wood Elf

Background[]

Ability Scores[]

Base stats:

  • Str:10 Dex:17 Con:14 Wis:14 Int:11 Chr:8

Stats with Race and Background:

  • Str:10 Dex:20 Con:14 Wis:16 Int:11 Chr:8

Additional Proficiency[]

Relevant Equipment[]

Sydney's Stats[]

Health[]

Defenses[]

Skills and Proficiencies[]

  • Skills:
    • Endurance +5 (3 +ConMOD)
    • Athletics +3 (3)
    • Nature (background) +6 (3 +WisMOD)
    • Intimidate +3 (3)
    • Perception +6. (3 +WisMOD)
    • Craft +3 (3)
  • Proficiencies:
    • All Weapons (Fighter)
    • All Armor save plate (Fighter)
    • Light Shields (Fighter)
    • Expertise in all weapon groups (Weapon Master)

Speed and Initiative[]

  • Speed: 7 (7 racial)
  • Initiative: +8 (+5 DexMOD, +3 Class (WisMOD (Battle Awareness))

Attack Numbers[]

  • To-hit: +10 (+3 Prof, +5 DexMOD, +1 Exp, +1 Greatbow)
    • Conditional: +3 (+13) on First turn, Advantage (adding Wismod from Battle Awareness)
  • To-damage: 1d10+8 (+5 DexMOD, +1 Exp, +3 WisMOD)
    • Conditional: 1d12 and slashing with Broadhead.

At-Will and Ranked Feats[]

Sydney can use two Rank 1 feats per encounter. She has two at-wills naturally, but because of her expertise in bows, she has three additional at-wills.

At-Wills[]

Invigorating Victory[]

(at-will immediate reactioninvigorating maneuver)

Prerequisites:

Martial Prowess

Trigger:

You roll a natural 20 on a weapon attack roll, or you reduce a non-minion enemy to 0 hit points with a weapon attack.

Effect:

You may use your second wind as part of this action. If you do, you regain the use of your lowest expended per-encounter maneuver.

Quick Draw[]

(at-will free actionutility maneuver)

Prerequisites:

Weapon Master

Effect:

You may sheath or ready a weapon that you have Expertise in. You may only perform this feat once per turn.

Special

When you roll Initiative to begin an encounter, you may use this maneuver as an immediate reaction to ready a weapon, shift one square, then make a basic attack with that weapon against a target that rolled a lower Initiative result than you.

Special

When you perform an opportunity attack, you may use this maneuver to draw a weapon before you make the attack. If you do, you gain advantage for that attack.

Overwatch[]

(at-will standard actionprovoking stance maneuver)

Prerequisites:

Archery fighting style

Target:

(Wisdom modifier) radius Burst within range of your ranged weapon.

Effect:

Until the stance ends, you do not threaten adjacent spaces, but threaten the target area, and perform a basic ranged attack instead of a basic melee attack as your opportunity attack. You may end this stance as an immediate interrupt when a creature enters the area to perform a basic ranged attack against that creature, with a stance bonus to your attack roll equal to your Wisdom modifier. This stance automatically ends if you lose line of sight to any space within the target area, or if you move out of range of any space in the target area.

Take Aim[]

(at-will immediate actionprovoking stance maneuver)

Prerequisites:

Archery fighting style or Thrown weapon fighting style

Target:

One creature within range of your ranged weapon (no roll)

Effect:

Until the stance ends, you are slowed, but gain a +1 stance bonus to your next attack roll against the target. You may increase this bonus by +1 as an immediate action during each turn that you maintain the stance, to a maximum bonus equal to your Wisdom modifier. If you have the martial prowess class feature, if you have advantage against the target, or if the target is your quarry, the attack is a critical hit on an 18-20. This stance ends when you lose sight of the target, or when you perform an attack against any other target.

Hobbling Shot[]

(at-will standard actionprovoking attack maneuver)

Prerequisites:

Archery fighting style or Thrown Weapon fighting style

Target:

One creature within range (Weapon vs. Armor)

Hit:

1dW + [ ranged damage bonus ] damage, and the target falls prone and is slowed until the end of your next turn.

Rank 1[]

Piercing Shot[]

(per-encounter standard actionprovoking attack maneuver)

Prerequisites:

Archery fighting style

Requirement

You must be using a ranged weapon with the piercing property.

Target:

One creature within range (Weapon vs. Reflex)

Hit:

1dW + ranged damage bonus damage, and the target begins bleeding 5 + your level ongoing damage.

Miss:

You slide the target a number of paces equal to your Wisdom modifier, and the target grants advantage to you and your allies until the end of your next turn.

Elven Accuracy[]

(per-encounter free interruptracial strike feat)

Prerequisites:

Elf or Half-elf

Trigger:

You make an attack roll and dislike the result.

Effect:

You may re-roll the attack and choose the higher roll.

Power Strike[]

(per-encounter free reactionstrike maneuver)

Prerequisites:

Martial Prowess

Trigger:

You hit a creature with a weapon attack.

 
 

Effect:

+1dW + your level damage, and the target is pushed one square.

Scout Ahead[]

(per-encounter free reactionutility maneuver)

Prerequisites:

Battle Awareness

Trigger:

You roll Initiative.

Target:

The area within 10 + your Wisdom modifier paces of you in each direction
(Perception - no difficulty).

Effect:

You may immediately choose one at-will stance that you know, and enter that stance as part of this action. You determine the number and nature of all creatures that have moved through the area within the past 24 hours whose stealth checks did not exceed your check result. You ascertain when and where they entered the area, and when and where they left. Until the end of the encounter, enemies within the burst gain a penalty to all Stealth checks equal to your Wisdom modifier, and you and your allies may ignore half your enemies' concealment or cover bonuses caused by terrain within the area. Whenever an ally misses an attack against an enemy within the area, you may slide that enemy one pace as a free reaction.

Whirlwind Strike[]

(per-encounter standard actionattack maneuver)

Prerequisites:

Weapon Master

Target:

Each adjacent enemy (Weapon vs. Armor)

 
 

Hit:

1dW damage. If your weapon would deal piercing damage, it deals slashing damage instead.

Miss:

The target may shift one pace.

Misc Notes[]

Stick and Move is primarily for shifting 5 paces as a move action. Generally using Take Aim or Overwatch with Hobbling Shot. Try to have immediate action open for Invigorating Victory.